
Hey, I'm Erzen Krasniqi, a product and systems engineer.
For the past 4 years I've been building products end to end: interfaces, APIs, data models, infrastructure, and the lower-level systems underneath. Currently at 91life2024, a digital health platform.
The rest of the time I build in the open18 repos: a Rust operating system with its own bootloader, a cross-platform agent fleet controller, and a self-hosted deployment platform.
I also build game systems in Unity and Roblox, and co-authored two peer-reviewed papers on metaheuristic optimization and reproducible benchmark tooling.
I like software that feels obvious. Fast, quiet, and built to last.
selected work
GenOSA Rust operating system from bootloader to desktop
OverseerSelf-hosted command center for every machine
OpenCelA self-hosted deployment platform
The Hollow IconHopeful dark-fantasy life-sim action RPG
TIDY UP!A complete co-op Roblox party game
Applied optimizationResearch tooling behind two peer-reviewed papers
experiences
- 2024 - TodayFullstack Engineer 91life
- 2022 - 2025Research Contributor University of Prishtina
- 2022 - 2024Freelance Developer Upwork & independent clients
open source
- GenOS ↗RustFrom-scratch x86_64 operating system with a repo-owned UEFI loader, isolated userspace, VFS, scheduler, and framebuffer desktop
- overseer ↗GoOne-binary fleet control for Linux, macOS, and Windows with persistent terminals, coding agents, files, and an MCP server
- opencel ↗Go · TSSelf-hosted deployment platform with GitHub builds, preview URLs, production promotion, encrypted env vars, and live logs
- erzencode ↗TypeScriptMulti-provider coding agent for the terminal, browser, and VS Code with file, shell, Git, session, and approval tooling
- monolith ↗TypeScriptHorizontally scalable image, video, and audio compression API built on Hono, Sharp, FFmpeg, QStash, Blob, and KV
Live from the GitHub API: 18 public repos, 8 followers.
services
- End-to-end product engineering
- Systems and infrastructure
- AI product architecture
- Game systems and tooling
- Applied research and prototyping
- Design systems and interaction
stack
- Rust, C#, Go, and TypeScript
- React, Next.js, Hono, and Convex
- PostgreSQL, Redis, and embedded storage
- Docker, Linux, QEMU, and self-hosted systems
- Unity 6, Roblox Studio, and Rojo
- Figma and systems-oriented interface design
- OpenAI, Anthropic, Gemini, and local models